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  1. Unity C# and Shader Tutorials - Catlike Coding

    These tutorials teach you about C# and shader programming for Unity. They build on one another, introducing new programming concepts, math, algorithms, and Unity features.

  2. Compute Shaders - Catlike Coding

    Nov 6, 2020 · This is the fifth tutorial in a series about learning the basics of working with Unity. This time we'll use a compute shader to significantly increase the resolution of our graph.

  3. Flat and Wireframe Shading - Catlike Coding

    Oct 25, 2017 · This tutorial covers how to add support for flat shading and showing the wireframe of a mesh. It uses advanced rendering techniques and assumes you're familiar with the material covered …

  4. FXAA - Catlike Coding

    Mar 30, 2018 · This tutorial takes a look at how to create the FXAA post effect. It comes after the Depth of Field tutorial. This tutorial is made with Unity 2017.3.0p3. Master the art of FXAA to combat …

  5. Catlike Coding

    Catlike Coding Hello, I am Jasper Flick, a single guy who runs Catlike Coding. I write and publish tutorials for Unity and now also tutorials for the Godot Engine. I have created the SDF Toolkit for …

  6. Unity Custom SRP Tutorials - Catlike Coding

    A collection of tutorials about creating a custom scriptable render pipeline in Unity. This series was made with Unity 2019 and has been upgraded to Unity 2022.

  7. Triplanar Mapping - Catlike Coding

    Apr 29, 2018 · This tutorial is about supporting triplanar texture mapping. It uses the FXAA tutorial project as its foundation. This tutorial is made with Unity 2017.4.1f1. Neither vertex UV coordinates …

  8. Waves - Catlike Coding

    Jul 25, 2018 · To make this easier to manage, let's combine all properties of a wave in a single shader property. We can fit them in a single 4D vector, using X and Y for the direction, Z for steepness, and …

  9. Tessellation - Catlike Coding

    Nov 30, 2017 · At this point, the shader compiler will complain that a shader cannot have a tessellation control shader without a tessellation evaluation shader. The hull shader is only part of what we need …

  10. Looking Through Water - Catlike Coding

    Aug 30, 2018 · Because we're using the standard physically-based lighting function, our shader will use Unity's transparent rendering mode by default, which keep highlights and reflections on top of its …