
Minimax theorem - Wikipedia
The first theorem in this sense is von Neumann 's minimax theorem about two-player zero-sum games published in 1928, [2] which is considered the starting point of game theory.
Strategies of Play - Computer Science
The Minimax algorithm is the most well-known strategy of play of two-player, zero-sum games. The minimax theorem was proven by John von Neumann in 1928. Minimax is a strategy of …
Take the maximum of the minimum gains, i.e. the maximum of row minima (maximin), and the minimum of the maximum losses, i.e. the minimum of column maxima (minimax).
Minimax | Brilliant Math & Science Wiki
In game theory, minimax is a decision rule used to minimize the worst-case potential loss; in other words, a player considers all of the best opponent responses to his strategies, and selects the …
Minimax Algorithm in Game Theory | Set 1 (Introduction)
Jun 13, 2022 · Minimax is a kind of backtracking algorithm that is used in decision making and game theory to find the optimal move for a player, assuming that your opponent also plays …
Minimax Theorem. There is a strategy profile (σ∗ 1, σ∗ 2) such that max min u(σ1, σ2) = u(σ∗ 1, σ1∈∆(S1) σ2∈∆(S2) σ∗ 2) = min max u(σ1, σ2). σ2∈∆(S2) σ1∈∆(S1)
An Essential Minimax Theorem Guide in Game Theory
Apr 17, 2025 · Explore the core principles of the Minimax Theorem with clear explanations and real-world game theory examples for better strategic thinking.
Minimax Theorem -- from Wolfram MathWorld
Dec 3, 2025 · The fundamental theorem of game theory which states that every finite, zero-sum, two-person game has optimal mixed strategies. It was proved by John von Neumann in 1928.
Minimax theorem Definition - Game Theory Key Term | Fiveable
The minimax theorem is a fundamental principle in game theory that states that in a zero-sum game, the optimal strategy for a player is to minimize the possible loss for a worst-case scenario.
Minimax Principles Two-Player Zero-Sum Games. Payoff Matrix (the explicit form) Scissors Paper Stone Scissors (0,0) (1,−1) (−1,1) Paper (−1,1) (0,0) (1,−1) Stone (1,−1) (−1,1) (0,0) Rows: …