
[1.12.x] - Modular Kolonization System (MKS)
Jan 6, 2017 · Introduction Interplanetary Colonization represents one of the largest technological and logistical challenges on the horizon for manned spaceflight. USI's Modular Kolonization System …
MKS Guide - KSP1 Tutorials - Kerbal Space Program Forums
Sep 16, 2020 · Note: Your post will require moderator approval before it will be visible.
[1.1.3] MKS Lite - A lighter, friendlier colonization mod from USI [0.4.4]
Oct 1, 2015 · MKS is a complex mod - it has a lot of resources, and a lot of moving parts. And while it’s pretty awesome once it’s up and running, it can also be intimidating to a newer …
[1.12.x] [Jan 9 2024] MKSPlusSSPX - Kerbal Space Program Forums
Jan 9, 2024 · Introduction A set of 3.75m parts that mimic the 3.75m parts that come with MKS, using kitbashed models from SSPX. Also comes with a patch that adds combined storage for all …
[1.12.x] - Modular Kolonization System (MKS) - Page 477 - KSP1 Mod ...
Jan 6, 2017 · Essential parts here are MKS "Duna" Power Distribution Unit, MKS "Ranger" Thermal Control System, MKS "Duna" Logistics Center, 4 x MEU-100-A Pulse Drill, plenty of supplementary …
Life Support - Discussion and Comparison (updated 11/29/2019)
Jan 22, 2015 · The resulting organic slurry is called 'mulch' and can be used to feed greenhouses, etc. at the player's discretion (or in the case of MKS, converted into Organics at varying levels of efficiency). …
[1.12.x] - Modular Kolonization System (MKS) - Page 300 - KSP1 Mod ...
Jan 6, 2017 · It seems like MKS is going for zero penalty for disconnected (but nearby) base structures. I hope the skills of nearby kerbals gets counted in a future update to keep with the spirit of …
Rational Resources 3.4.2 [Nov 21, 2025] - Kerbal Space Program Forums
May 30, 2019 · Rational Resources is designed to operate on the Community Resource Pack or the WBI Classic Stock resources and to strip out the entirely random resource distributions and to apply …
[1.4.3] MKS Explainer - Kerbal Space Program Forums
Mar 15, 2017 · This mod adds in game explanations about efficiency/load calculations done by MKS. It mostly shows intermediate steps, so that you can determine where this "843.52% load" is coming …
[1.12.x] - Modular Kolonization System (MKS) - Page 390 - KSP1 Mod ...
Jan 6, 2017 · Note: Your post will require moderator approval before it will be visible.