
Afterimage on Steam
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy …
AfterImage
Afterimage is a hand-drawn 2D action-adventure that emphasizes fast-paced combat, diverse characters, non-linear levels, and a gripping storyline set in the ruins of a fantasy world.
Afterimage Wiki | Fandom
About Afterimage is a metroidvania game developed by Aurogon Shanghai and published by Modus Games. It was released on Steam for Microsoft Windows on April 25, 2023. (Read …
Afterimage Reviews - Metacritic
Apr 25, 2023 · Afterimage is a valiant effort in the Metroidvania genre by the developers over at Aurogon Shanghai. Built upon a solid foundation for combat and world design, unfortunately, it …
Afterimage - Apps on Google Play
Discover new abilities and new Afterimages that grant unique benefits in your exploration and combat. Use these skills to access new areas, shortcuts, and master these in combat to defeat …
Afterimage for Nintendo Switch - Nintendo Official Site
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping storyline set in the ruins of a …
Afterimage - Full Game Walkthrough (No Commentary) - YouTube
This complete 100% walkthrough (no commentary, Advanced difficulty) covers the entire game. The game is set in the ruined fantasy world of Engardin, a realm of sublime beauty and hidden …
Afterimage - IGN
Apr 25, 2023 · Developed by Aurogon Shanghai, Afterimage is a new Metroidvania game that encourages players to venture through the ruins of an ancient metropolis, meeting various …
Buy Afterimage | Xbox
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy …
Afterimage Reviews - OpenCritic
Apr 25, 2023 · Afterimage is a game that requires some level of patience, taking a bit of time to embrace its potential and relying later on players' willingness to backtrack and sniff out …