About 1,610,000 results
Open links in new tab
  1. The NMC Horizon Report: 2012 K-12 Edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry within the environment of pre …

  2. 2012 Horizon Report - EDUCAUSE Library

    Co-produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over …

  3. Horizon Report K-12 - 2012 | PDF - SlideShare

    Game-based learning and personal learning environments are predicted to see adoption within two to three years. Augmented reality and natural user interfaces are projected to take four to …

  4. NMC Horizon Report: 2012 K-12 Edition - ERIC

    While there are many local factors affecting the practice of education, there are also issues that transcend regional boundaries and questions faced in K-12 education; it was with these …

  5. NMC Horizon Report - Mrs. Dixon's Quest

    The adoption horizons are presented as time periods: one year or less, two to three years, four to five years. The time periods indicate the estimated number of years it will take the emerging …

  6. Horizon Report 2012 K12 (schools) edition - Stephen's Lighthouse

    Jun 21, 2012 · It sees cloud computing, collaborative environments, mobiles and apps, and tablet computing as the immediate adoption technologies. It forecasts that digital identity, game …

  7. NMC Horizon Report 2012 K-12 Edition - National Library of …

    Jul 31, 2012 · The fourth edition of the annual K-12 series of the NMC Horizon Report examines emerging technologies for their potential impact and use in teaching and learning in the …

  8. Horizon Report: K-12 Edition, 2009-2017 - EDUCAUSE Library

    These questions regarding technology adoption and educational change steered the collaborative research and discussions of a body of experts to produce the NMC/CoSN Horizon Reports …

  9. Horizon Report > 2012 K-12 Edition NMC - ISTE - Yumpu

    Overview Despite steady interest from educators, game-based learning has been tantalizingly just out of reach for the K-<strong>12</strong> mainstream, and again appears on the midterm …

  10. The six technologies featured in the NMC Horizon Report: 2012 K-12 Edition are placed along three adoption horizons that indicate likely timeframes for their entrance into mainstream use …