GAMIVO, a global e-commerce platform for video games, today released new research examining the most popular video game genres in 2026. Based on sales data from GAMIVO.com, the study found that action ...
In a review of previous studies, a Johns Hopkins Children's Center team concludes that some video games created as mental health interventions can be helpful—if modest—tools in improving the mental ...
Do you have an interest in video games and how they apply to academic research? This workshop will explain how video games can be used in a variety of ways of research in the humanities, including how ...
A new study published in the British Journal of Psychology found that regular gamers performed better on tasks measuring cognitive functions such as attention and memory. The study, which took place ...
Experiencing a sense of loss and sadness after dozens of hours spent on a video game? Researchers from SWPS University and the Stefan Batory Academy of Applied Sciences examined the feeling of ...
The UK government has for the first time set out a framework for supporting research into the video game industry on all platforms. The framework sets out three specific chapters; “research topics & ...
Between the dismantling of the U.S. Department of Education, Title VI investigations underway and significant cuts to federal funding, universities nationwide are facing a lot of unknowns. Big ...
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