Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Learning works best when it feels reachable and uncomplicated. Children are more likely to engage when activities are easy to start, simple to follow, and flexible enough to fit different learning ...
Activities are what make your course come alive and help your students achieve learning outcomes. Because activities are what students will most experience and learn from, we first spend time ...
This graduate-level, introductory course provides an overview of the theoretical and practical foundations that inform learning, design, and technology. Course content and activities are designed to ...
Many of the concerns listed on this webpage use technology to address problems that may arise when building in active learning. Here you will also find additional resources to help facilitate teaching ...
Learning design in education encompasses the systematic development of learning environments, emphasising the integration of theory and practice to create effective, technology-enhanced educational ...
Accessible and impactful learning experiences don’t just happen, they are intentionally designed to proactively address the needs of all learners. Universal Design for Learning (UDL) is an ...
While it may sound odd, embracing your inner kid and playing games may very well assist your career advancement. “Gamifying the learning process through interactive activities, such as motivational ...
Have you or your program conducted and completed the analysis steps? Then, you are ready to begin the Backwards Design process for creating your course and developing learning goals, objectives, and ...
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