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algorithm - Bellman-Ford vs Dijkstra: Under what circumstances is ...
76 After a lot of Googling, I've found that most sources say that the Dijkstra algorithm is "more efficient" than the Bellman-Ford algorithm. But under what circumstances is the Bellman-Ford algorithm better than the Dijkstra algorithm? I know "better" is a broad statement, so specifically I mean in terms of speed and also space if that applies.
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What is Sliding Window Algorithm? Examples? - Stack Overflow
While solving a geometry problem, I came across an approach called Sliding Window Algorithm. Couldn't really find any study material/details on it. What is the algorithm about?
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algorithm - When should I use Kruskal as opposed to Prim (and vice ...
I was wondering when one should use Prim's algorithm and when Kruskal's to find the minimum spanning tree? They both have easy logics, same worst cases, and only difference is implementation which ...
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The best shortest path algorithm - Stack Overflow
What is the difference between the "Floyd-Warshall algorithm" and "Dijkstra's Algorithm", and which is the best for finding the shortest path in a graph? I need to calculate the shortest path betw...
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What is the difference between a heuristic and an algorithm?
An algorithm is the description of an automated solution to a problem. What the algorithm does is precisely defined. The solution could or could not be the best possible one but you know from the start what kind of result you will get. You implement the algorithm using some programming language to get (a part of) a program. Now, some problems are hard and you may not be able to get an ...
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is dijkstra an A* algorithm? - Stack Overflow
The A* algorithm algorithm can be seen as a generalisation of Dijkstra's algorithm, but there is one caveat: Dijkstra's algorithm can be used to efficiently find shortest paths to all nodes in a graph, so constructing a shortest paths tree, while the A* algorithm needs a target node as input. If however the task is to find the shortest path to a single target node, and we choose an A* ...
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https://stackoverflow.com/questions/83593/is-there…
Is there an efficient algorithm to generate a 2D concave hull?
The answer may still be interesting for somebody else: One may apply a variation of the marching square algorithm, applied (1) within the concave hull, and (2) then on (e.g. 3) different scales that my depend on the average density of points. The scales need to be int multiples of each other, such you build a grid you can use for efficient ...
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https://stackoverflow.com/questions/32337135/fuzzy…
Fuzzy search algorithm (approximate string matching algorithm)
The only way I can think of implementing it as a search algorithm is to perform a linear search and executing the string metric algorithm for each string and returning the strings with scores above a certain threshold.
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Newest 'algorithm' Questions - Stack Overflow
363 views Efficient algorithm to count contiguous subarrays that can form arithmetic progressions I'm working on a problem where I need to count, for each possible common difference D, the number of contiguous subarrays whose elements can be rearranged to form an arithmetic progression with common ... algorithm time-complexity
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Where can I find information on the D* or D* Lite pathfinding algorithm?
As opposed to repeated A* search, the D* Lite algorithm avoids replanning from scratch and incrementally repair path keeping its modifications local around robot pose. if you would like to really understand the algorithm. I suggest you start by reading through the pseudo code for A* and implement it.